GoW3: Gamer's Choice 2010?

God of War 3 Review

GOD OF WAR 3 GAMEPLAY:
GoW3 starts off with Kratos on a mountain-side path. The Sun God Helios seems to buzz around on his Sun Chariot, but we can rip his head later. More pressing matters are at hand (or blade). You are immediately drawn in the action as the soldiers from the Army of Olympus surround you. Tapping SQUARE to hack and slash is typical of God of War. However, Kratos can now Grab in different styles using various buttons. Grab enemies using CIRCLE and then you can use different buttons to throw them, use as battering ram, rip it away, etc.

Kratos' sub-weapons are now available on the D-pad and can be switched mid-move. The SQUARE-SQUARE-TRIANGLE move is available both for the Blades as well as for the Cestus. So also, we do have Special Moves with the Cestus i.e. L1 + any of the buttons when using the Cestus.

The Amulet of Fates from God of War 2 has been replaced by (Apollo's?) Fire Bow. Unlike Typhon's Bane, the magic meter for the Fire Bow regenerates automatically.

A good improvement has been with the Quick-Time Event buttons. Previous God of War games had the QTE button prompts appear in the middle of the screen. In God of War 3, SQUARE prompt comes on the left side, CIRCLE button on the right, TRIANGLE comes at the top and X comes at the bottom of the screen. L1 and R1 come on the top-left and top-right corners respectively. CIRCLE button mashing comes at the bottom-right corner. This is a commendable addition to this epic series as we don't have to stare at the screen during the ending moves of a boss-battle to see the button prompt. Just observing towards which side of the screen the prompt comes up, determines which buttons to mash making it just that little bit easier.


GOD OF WAR 3 GRAPHICS:
God of War 1 & 2 had a varying framerate; the same has been continued in God of War III. The framerate will vary between 30 to 60 frames per second, and never drop below 30 frames. David Jaffe had a philosophy, which said that if a puzzle, fight or a scene needs to be in a game; then he made sure it was in the game, irrespective of the framerate. This philosophy had been adopted by Cory Barlog and now Stig.

The art direction is vividly implanted in your mind, as you see Kratos traversing mountainsides, fighting the Army of Olympus soldiers like the undead, Harpies, Centaurs and Cyclops with brutal realism. A lot of thought has gone in each move. The attention to detail can be judged by the fact that each teeth of Kratos were separately modelled.

The processing power of the PS3 has been used to its maximum. In God of War 2, we could see only 15 enemies on the screen at a time. This has been beefed up to 50 in GoW3. Kratos is also now a 20,000 polygons hulk compared to 5000 in GoW2. And we haven't even started talking about the Titans. Stig has said that some of the levels will be on the Titans themselves. (remember the Fear Nothing trailer?). In the Demo, the Fire Titan Perseus is shown in the background; a monstrous living being made of volcanic rocks and molten lava that flows down his body. The fight between Helios vs Fire Titan Perses makes up for an interesting backdrop as Kratos goes around the area smashing up Zeus' minions.

The Demo has a resolution of 720p. The final in-game resolution will be 1080p & 1080i.

GOD OF WAR 3 AUDIO:
As we have come to expect from a God of War game, the score is of the highest quality. The background music differs depending on the game situation and blends perfectly with the overall tone of the game. When you are alone, the score simmers quietly, and drums up forebodingly, when you are about to face baddies.

STORY:
The story is set 3 hours in the actual game. We are left to fill in some blanks as to: the whereabouts of the Blade of Olympus, lack of a magic meter, how the sole sub-weapon Cestus was obtained, why does the Fire Titan Perseus attack Kratos, etc. However a few things have been verified by Stig: Kratos will battle 5-10 Gods including the Gods seen on the balcony during the concluding scene of GoW2. The Titan Gaia and the Blade of Olympus left out in the videos & demo will make a comeback in God of War 3.


GoW3 REVIEW BOTTOMLINE:
Stig Asmussen has declared, "We want this game to show what the Playstation 3 is capable of." That is a pretty strong statement and going by the looks of the Demo, one that is surely living up to the promise. The background score is awe-inspiring. The Fire Bow is a good add-on for the gameplay. The environmental realism is excellent. The beautiful graphics use the full power of the PS3.
The bottomline is that the potential & possibilities in GoW3 are unlimited. Not very unlike a magic chest full of orbs waiting to be opened!

For more God of War 3 Video Interviews and trailers, you can visit the God of War 4 Community and Download God of War 3 Screensaver .

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